Skip to main content

Classes and Functions: Design and Declaration

Classes and Functions: Design and Declaration
Declaring a new class in a program creates a new type: class design is type design. You probably don't have
much experience with type design, because most languages don't offer you the opportunity to get any practice. In
C++, it is of fundamental importance, not just because you can do it if you want to, but because you are doing it
every time you declare a class, whether you mean to or not.
Designing good classes is challenging because designing good types is challenging. Good types have a natural
syntax, an intuitive semantics, and one or more efficient implementations. In C++, a poorly thought out class
definition can make it impossible to achieve any of these goals. Even the performance characteristics of a class's
member functions are determined as much by the declarations of those member functions as they are by their
definitions.
How, then, do you go about designing effective classes? First, you must understand the issues you face. Virtually
every class requires that you confront the following questions, the answers to which often lead to constraints on
your design:
 How should objects be created and destroyed? How this is done strongly influences the design of your
constructors and destructor, as well as your versions of operator new, operator new[], operator delete,
and operator delete[], if you write them. (Item M8 describes the differences among these terms.)
 How does object initialization differ from object assignment? The answer to this question determines the
behavior of and the differences between your constructors and your assignment operators.
 What does it mean to pass objects of the new type by value? Remember, the copy constructor defines
what it means to pass an object by value.
 What are the constraints on legal values for the new type? These constraints determine the kind of error
checking you'll have to do inside your member functions, especially your constructors and assignment
operators. It may also affect the exceptions your functions throw and, if you use them, your functions'
exception specifications (see Item M14).
 Does the new type fit into an inheritance graph? If you inherit from existing classes, you are constrained
by the design of those classes, particularly by whether the functions you inherit are virtual or nonvirtual. If
you wish to allow other classes to inherit from your class, that will affect whether the functions you
declare are virtual.
 What kind of type conversions are allowed? If you wish to allow objects of type A to be implicitly
converted into objects of type B, you will want to write either a type conversion function in class A or a
non-explicit constructor in class B that can be called with a single argument. If you wish to allow explicit
conversions only, you'll want to write functions to perform the conversions, but you'll want to avoid
making them type conversion operators or non-explicit single-argument constructors. (Item M5 discusses
the advantages and disadvantages of user-defined conversion functions.)
 What operators and functions make sense for the new type? The answer to this question determines
which functions you'll declare in your class interface.
 What standard operators and functions should be explicitly disallowed? Those are the ones you'll need
to declare private.
 Who should have access to the members of the new type? This question helps you determine which
members are public, which are protected, and which are private. It also helps you determine which
classes and/or functions should be friends, as well as whether it makes sense to nest one class inside
another.
 How general is the new type? Perhaps you're not really defining a new type. Perhaps you're defining a
whole family of types. If so, you don't want to define a new class, you want to define a new class template
.
These are difficult questions to answer, so defining effective classes in C++ is far from simple. Done properly,
however, user-defined classes in C++ yield types that are all but indistinguishable from built-in types, and that
makes all the effort worthwhile.

Comments

Popular posts from this blog

CKA Simulator Kubernetes 1.22

  https://killer.sh Pre Setup Once you've gained access to your terminal it might be wise to spend ~1 minute to setup your environment. You could set these: alias k = kubectl                         # will already be pre-configured export do = "--dry-run=client -o yaml"     # k get pod x $do export now = "--force --grace-period 0"   # k delete pod x $now Vim To make vim use 2 spaces for a tab edit ~/.vimrc to contain: set tabstop=2 set expandtab set shiftwidth=2 More setup suggestions are in the tips section .     Question 1 | Contexts Task weight: 1%   You have access to multiple clusters from your main terminal through kubectl contexts. Write all those context names into /opt/course/1/contexts . Next write a command to display the current context into /opt/course/1/context_default_kubectl.sh , the command should use kubectl . Finally write a second command doing the same thing into ...

OWASP Top 10 Threats and Mitigations Exam - Single Select

Last updated 4 Aug 11 Course Title: OWASP Top 10 Threats and Mitigation Exam Questions - Single Select 1) Which of the following consequences is most likely to occur due to an injection attack? Spoofing Cross-site request forgery Denial of service   Correct Insecure direct object references 2) Your application is created using a language that does not support a clear distinction between code and data. Which vulnerability is most likely to occur in your application? Injection   Correct Insecure direct object references Failure to restrict URL access Insufficient transport layer protection 3) Which of the following scenarios is most likely to cause an injection attack? Unvalidated input is embedded in an instruction stream.   Correct Unvalidated input can be distinguished from valid instructions. A Web application does not validate a client’s access to a resource. A Web action performs an operation on behalf of the user without checkin...