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Prefer initialization to assignment in constructors.

Item 12: Prefer initialization to assignment in constructors.
Consider a template for generating classes that allow a name to be associated with a pointer to an object of
some type T:
template
class NamedPtr {
public:
NamedPtr(const string& initName, T *initPtr);
...
private:
string name;
T *ptr;
};
(In light of the aliasing that can arise during the assignment and copy construction of objects with pointer
members (see Item 11), you might wish to consider whether NamedPtr should implement these functions. Hint: it
should (see Item 27).)
When you write the NamedPtr constructor, you have to transfer the values of the parameters to the corresponding
data members. There are two ways to do this. The first is to use the member initialization list:
template
NamedPtr::NamedPtr(const string& initName, T *initPtr
: name(initName), ptr(initPtr)
{}
)
The second is to make assignments in the constructor body:
template
NamedPtr::NamedPtr(const string& initName, T *initPtr)
{
name = initName;
ptr = initPtr;
}
There are important differences between these two approaches.
From a purely pragmatic point of view, there are times when the initialization list must be used. In particular,
const and reference members may only be initialized, never assigned. So, if you decided that a NamedPtr
object could never change its name or its pointer, you might follow the advice of Item 21 and declare the
members const:
template
class NamedPtr {
public:
NamedPtr(const string& initName, T *initPtr);
...
private:
const string name;
T * const ptr;
};
This class definition requires that you use a member initialization list, because const members may only be
initialized, never assigned.
You'd obtain very different behavior if you decided that a NamedPtr object should contain a reference to an
existing name. Even so, you'd still have to initialize the reference on your constructors' member initialization
lists. Of course, you could also combine the two, yielding NamedPtr objects with read-only access to names
that might be modified outside the class:
template
class NamedPtr {
public:
NamedPtr(const string& initName, T *initPtr);
...
private:
const string& name;
T * const ptr;
// must be initialized via
// initializer list
// must be initialized via
// initializer list
};
The original class template, however, contains no const or reference members. Even so, using a member
initialization list is still preferable to performing assignments inside the constructor. This time the reason is
efficiency. When a member initialization list is used, only a single string member function is called. When
assignment inside the constructor is used, two are called. To understand why, consider what happens when you
declare a NamedPtr object.
Construction of objects proceeds in two phases:
1. Initialization of data members. (See also Item 13.)
2. Execution of the body of the constructor that was called.
(For objects with base classes, base class member initialization and constructor body execution occurs prior to
that for derived classes.)
For the NamedPtr classes, this means that a constructor for the string object name will always be called before
you ever get inside the body of a NamedPtr constructor. The only question, then, is this: which string constructor
will be called?
That depends on the member initialization list in the NamedPtr classes. If you fail to specify an initialization
argument for name, the default string constructor will be called. When you later perform an assignment to name
inside the NamedPtr constructors, you will call operator= on name. That will total two calls to string member
functions: one for the default constructor and one more for the assignment.
On the other hand, if you use a member initialization list to specify that name should be initialized with
initName, name will be initialized through the copy constructor at a cost of only a single function call.
Even in the case of the lowly string type, the cost of an unnecessary function call may be significant, and as
classes become larger and more complex, so do their constructors, and so does the cost of constructing objects.
If you establish the habit of using a member initialization list whenever you can, not only do you satisfy a
requirement for const and reference members, you also minimize the chances of initializing data members in an
inefficient manner.
In other words, initialization via a member initialization list is always legal, is never less efficient than
assignment inside the body of the constructor, and is often more efficient. Furthermore, it simplifies maintenance
of the class (see Item M32), because if a data member's type is later modified to something that requires use of a
member initialization list, nothing has to change.
There is one time, however, when it may make sense to use assignment instead of initialization for the data
members in a class. That is when you have a large number of data members of built-in types, and you want them
all initialized the same way in each constructor. For example, here's a class that might qualify for this kind of
treatment:
class ManyDataMbrs {
public:
// default constructor
ManyDataMbrs();
// copy constructor
ManyDataMbrs(const ManyDataMbrs& x);
private:
int a, b, c, d, e, f, g, h;
double i, j, k, l, m;
};
Suppose you want to initialize all the ints to 1 and all the doubles to 0, even if the copy constructor is used.
Using member initialization lists, you'd have to write this:
ManyDataMbrs::ManyDataMbrs()
: a(1), b(1), c(1), d(1), e(1), f(1), g(1), h(1), i(0),
j(0), k(0), l(0), m(0)
{ ... }
ManyDataMbrs::ManyDataMbrs(const ManyDataMbrs& x)
: a(1), b(1), c(1), d(1), e(1), f(1), g(1), h(1), i(0),
j(0), k(0), l(0), m(0)
{ ... }
This is more than just unpleasant drudge work. It is error-prone in the short term and difficult to maintain in the
long term.
However, you can take advantage of the fact that there is no operational difference between initialization and
assignment for (non-const, non-reference) objects of built-in types, so you can safely replace the memberwise
initialization lists with a function call to a common initialization routine:
class ManyDataMbrs {
public:
// default constructor
ManyDataMbrs();
// copy constructor
ManyDataMbrs(const ManyDataMbrs& x);
private:
int a, b, c, d, e, f, g, h;
double i, j, k, l, m;
void init();
// used to initialize data
// members
};
void ManyDataMbrs::init()
{
a = b = c = d = e = f = g = h = 1;
i = j = k = l = m = 0;
}
ManyDataMbrs::ManyDataMbrs()
{
init();
...
}
ManyDataMbrs::ManyDataMbrs(const ManyDataMbrs& x)
{
init();
...
}
Because the initialization routine is an implementation detail of the class, you are, of course, careful to make it
private, right?
Note that static class members should never be initialized in a class's constructor. Static members are initialized
only once per program run, so it makes no sense to try to "initialize" them each time an object of the class's type
is created. At the very least, doing so would be inefficient: why pay to "initialize" an object multiple times?
Besides, initialization of static class members is different enough from initialization of their nonstatic
counterparts that an entire Item ? Item 47 ? is devoted to the topic.

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