A good understanding of how dynamic memory really works in C++ is
essential to becoming a good C++ programmer. Memory in your C++ program
is divided into two parts:
- The stack: All variables declared inside the function will take up memory from the stack.
- The heap: This is unused memory of the program and can be used to allocate the memory dynamically when program runs.
Many times you are not aware in advance how much memory you will need
to store a particular information in a defined variable and the size of
required memory can be determined at run time.
You can allocate memory at run time within the heap for the variable
of a given type using a special operator in C++ which returns the
address of the space allocated. This operator is called
new operator.
If you are not in need of dynamically allocated memory anymore, you can use
delete operator, which de-allocates memory previously allocated by new operator.
The new and delete operators:
There is following generic syntax to use
new operator to allocate memory dynamically for any data-type.
Here
data-type could be any built-in data type including an
array or any user defined data types include class or structure. Let us
start with built-in data types. For example we can define a pointer to
type double and then request that the memory be allocated at execution
time. We can do this using the
new operator with the following statements:
double* pvalue = NULL; // Pointer initialized with null
pvalue = new double; // Request memory for the variable
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The memory may not have been allocated successfully, if the free
store had been used up. So it is good practice to check if new operator
is returning NULL pointer and take appropriate action as below:
double* pvalue = NULL;
if( !(pvalue = new double ))
{
cout << "Error: out of memory." <
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The
malloc() function from C, still exists in C++, but it is
recommended to avoid using malloc() function. The main advantage of new
over malloc() is that new doesn't just allocate memory, it constructs
objects which is prime purpose of C++.
At any point, when you feel a variable that has been dynamically
allocated is not anymore required, you can free up the memory that it
occupies in the free store with the delete operator as follows:
delete pvalue; // Release memory pointed to by pvalue
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Let us put above concepts and form the following example to show how new and delete work:
#include
using namespace std;
int main ()
{
double* pvalue = NULL; // Pointer initialized with null
pvalue = new double; // Request memory for the variable
*pvalue = 29494.99; // Store value at allocated address
cout << "Value of pvalue : " << *pvalue << endl;
delete pvalue; // free up the memory.
return 0;
}
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If we compile and run above code, this would produce following result:
Dynamic Memory Allocation for Arrays:
Consider you want to allocate memory for an array of characters i.e.
string of 20 characters. Using the same syntax what we have used above
we can allocate memory dynamically as shown below.
char* pvalue = NULL; // Pointer initialized with null
pvalue = new char[20]; // Request memory for the variable
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To remove the array that we have just created the statement would look like this:
delete [] pvalue; // Delete array pointed to by pvalue
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Following the similar generic syntax of new operator, you can allocat for a multi-dimensional array as follows:
double** pvalue = NULL; // Pointer initialized with null
pvalue = new double [3][4]; // Allocate memory for a 3x4 array
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However the syntax to release the memory for multi-dimensional array will still remain same as above:
delete [] pvalue; // Delete array pointed to by pvalue
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Dynamic Memory Allocation for Objects:
Objects are no different from simple data types. For example,
consider the following code where we are going to use an array of
objects to clarify the concept:
#include
using namespace std;
class Box
{
public:
Box() {
cout << "Constructor called!" <
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If you were to allocate an array of four Box objects, the Simple
constructor would be called four times and similarly while deleting
these objects, destructor will also be called same number of times.
If we compile and run above code, this would produce following result:
Constructor called!
Constructor called!
Constructor called!
Constructor called!
Destructor called!
Destructor called!
Destructor called!
Destructor called!
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